.Current Bans. - Alliance Trainees
-Cult and Alliance kits
.06.26.09.
there is now a ban on Alliance trainees due to an overabundance. it will be lifted when a few have been made soldiers. cult pupils and clan apprentices are still allowed.
- Rai
.06.03.09.
the june OTMs have finally been put up! sorry they were late, guys - i've had a lot going on. i promise to keep better track of things from now on. c:
- Ritz
leaf-fall is definitely just outside our dens - the lightly chilled winds and crisp, clean scent in the air are tell-tale signs. while this means the heat of the sun won't keep the prey hauled up long, the prey-count will begin the seasonal decline into leaf-bare soon.
what's going on? ++ plots, sub-plots, and character relations are kept here, as well as a list of the current site statistics. the archives are also stashed in here, but they're a bit dusty.
stop pming the world++ need a mentor, or a cat for your kitteh to crush on? so, instead of flailing around and pming the world trying to find a mentor for fireheart, just post here, yay! you can also post pics of your future cats.
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try-outs ++ yes, you have to audition to join TE. all auditions are impartial, so please don't take it the wrong way if you're rejected.
the base ++ the Alliance's base is rather like a military compound; everything is always kept in strict order, and it has well-fortified walls (naturally formed, as the base is at the very bottom of an old riverbed) that are patrolled daily to keep intruders out.
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the glade ++ indeed, many cats wonder why the Alliance even bothers keeping the glade; it's prey-poor and wind-swept, yet it remains as the Alliance's only hunting grounds. as a result, Alliance cats are often lean and scraggly.
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the training basin ++ this sandy hollow is where cats have been training their students for generations; even during the time of the four Clans, apprentices were brought here to work on bettering themselves.
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the gorge ++ the gorge is where the river runs deep between two sheer cliffs, spikes of rock lining the sides of the rocks. hawks and snakes can be found here, making it an undesirable area for hunting.
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the cult ++
the chapel ++ the chapel was originally called such as a joke between cats outside the Cult, a jeer at the religiously fanatical cats that reside within the cave. it caught on, however, becoming a source of pride for the group.
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the marsh ++ indeed, the marsh is a dark and foggy bit of territory. it is the Cult's only hunting grounds, and it is said that evil things go on within the blanket of mist.
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the river bend ++ the river bend is named aptly; it's where the river bends to curve around the Cult's territory, creating a pleasant spot for fishing for the cats who know how.
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the thunderpath ++ the thunderpath runs along the far edge of the Cult's territory, making it an avoided place by most cats, void of prey and generally stinking of Twolegs.
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the clan ++
the camp ++ the camp is the home of every cat who belongs to the Clan, a cozy niche in the trees within their forest home. the trees there are full of hollows, allowing for easy nights for the quicker cats.
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the woods ++ the woods are the entirety of the Clan's hunting grounds. the trees are tall, making it a picturesque home for birds. as a result, many cats have eaten thrush for multiple days in a row.
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the rock hollow ++ the rock hollow is where the Clan does most of its training of apprentices. due to its ready shelter during bad weather, rogues and lost kittypets are occasionally found seeking shelter here.
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sunningrocks ++ since the time of the Clans, Sunningrocks has not changed much. It is no longer fought over by the different groups, but it remains full of adders as it was in the days of old.
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neutral ++
moonstone ++ A little ways beyond the territories is a inclining path made by Twolegs that no longer live there, inside of the forest and between two sheer rock-side cliffs. At the top of this path is a large stone used by the Cult and Clan to contact Starclan at half-moon. The Alliance doesn't use it, obviously.
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twolegplace ++ if you're interested in Twoleg activities, this is definitely the place for you. kittypets and dogs galore, as well as all the monster-reak and Twoleg-tang you could ever hope for, and more.
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carrionplace ++ although not necessarily claimed by rogues, you won't find easy-going loners and kittypets wandering the dank alleys of this outer city. only the fittest survive here; these cats don't take prisoners.
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ooc ++
read all about it! ++ all the weekly newsletters will be posted here - make sure you read them to keep updated! these are created by Zayne, or Rai when Zayne is unable to.
Total Topics: 294 - Total Posts: 2,343 Last Updated Topic: {+} ISLAND OF RYMM by rymm (Oct 9, 2011, 11:14pm) View the 10 most recent posts of this forum.